I'll be creating a dating simulator wherein the player is a newly hired employee at a popular fast food chain. The game itself will cover an eight hour closing shift and five different checkpoints that will determine one of five romantic endings the player will get.

SCHEDULE

Nov 26. Assignment 8-2

Background and character sketches due. Dialogue draft due.

Nov 28. Assignment 8-3

Completed sprites due.

Dec 3. Assignment 8-4

Completed backgrounds due. Beginning of coding due.

Dec 5. Assignment 8-5

Finished coding due.

Dec 10. Assignment 8-6

Bug testing and user interface customization due.

CHARACTERS/ROMANCE OPTIONS

Manager (Stuart) - Your sexy manager who is also a daddy. He cares about good yelp reviews, WWE wrestling, and his three year old son.

Mysterious Bad Boy (Jess) - Very androgynous and very quiet. It's not quite clear what their motivations or interests are and why exactly they steal so many mayonnaise packets.

Party Girl (Floss) - One of the possible shift trainers the playable character will interact with. She's hyper active and great at interacting with customers. This might be due to her not so secret adderall addiction.

Your Arch Nemesis (Dick) - One of the possible shift trainers the playable character will interact with. He is also the playable character's mortal enemy. They were best friends throughout middle school but had a dramatic falling out after an MMORPG raid gone awry. He has only glared at you and given snarky remarks ever since.

Shy Baby (Gina) - Another quiet employee. She attended the playable character's high school but was a year ahead, so they never really interacted. She seems to spend most of her time reading or looking like she wishes she was reading.

SKETCHES/NOTES